Sunday, June 08, 2008

Holders Series, #4 Through #7

I don't have any forum posts to make fun of today. Computer issues prevented me from collecting anything new, and now it's too late to start. I'll probably have an update at some point detailing the computer issues and some other news about my life sometime soon, after I get everything set back up. Until then, I'll present you with something less funny, but probably far more cool. Back in December, I posted the first three excerpts from the Internet project called the Holders Series, a twisted, Lovecraftian archive of short stories written by various Internet users with a few decent ideas and a flaire for the macabre. Since I have nothing better to offer, here are the next four. Enjoy.

Holder of Nothing
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of Nothing". Should a look of sheer, primal disgust mar the worker's expression, you will then be taken to a separate building, which appears to be an old, wooden outhouse. Inside will be a seemingly endless corridor far, far longer than the length of the outhouse.

There will be no sound in the corridor. Attempting to make any at the wrong time is a grievous, grievous mistake. You will notice the lights in the corridor get brighter and brighter as you make your way down towards the end, becoming nearly blinding. If at any point the lights go out, QUICKLY shout out "No! Stop! What you are doing is wrong!" while backing away. If the lights do not come back on, bolt for the door you came in through. It should still be open and hopefully you aren't far enough down the hallway for them to close it on you. If they manage to close it, hell itself would be preferable to what you will suffer.

If the lights come back on, return to walking forward down the corridor. Upon reaching the cell, the worker will open the door for you while glaring at you in disgust. Inside the cell will be a mad pastiche of colors, arranged in several harlequin-like formations. You must not be distracted by them, for at the center of a room is a naked young woman, slathered in blood and bound by strips of human sinew. If you take your eyes off her even for a moment, she will destroy you utterly. She will only respond to one question. "What were they when they were one?"

She will then stare into your eyes, and speak the answer in incredible detail. It will be unlike anything you have ever heard and you will be on the verge of both ecstasy and agony at her mere words. It is not uncommon for most to lose themselves in the euphoria. The worst thing you can do, however, is look upon the tattoo on her chest. It will pull at your mind to gaze upon it, but you mustn't. If you do, you will be hers.

She will flay you alive and add your mutilated flesh to her bindings, and you will remain trapped with her, fully conscious, for the rest of time.

That tattoo is Object 4 of 538. They desire to be one again, but they mustn't.

Holder of Light
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, close your eyes and ask to visit someone who calls himself "The Holder of Light”. You will be guided to a single door leading to a long winding hallway. You will be told to open your eyes. The hallway will be complete darkness, narrow enough only for you to feel the walls and navigate yourself forward.

If at any moment along the way the lights should come on, shut your eyes immediately and quickly make your way back to the door you came in. If your eyes stay open for more than a second, what you see will force you to instinctively tear them out.

If the lights stay off however, you will make your way to the end of the hall and another door. If there is a light from under the door leave immediately: what you came for is not there. If there is no light from under the door, carefully turn the handle and enter.

The room will be completely dark, aside from the lone candle in the center. What little light it brings reveals an outline of a cloak hovered over it. The man underneath the cloak is completely still. If you say anything, the man will tear out your eyes and devour your soul, and you will be forced to take his place under the cloak for the rest of eternity. There is only one question that the man will respond to: “What can protect us from them?”

If you proceed to ask this question, a piercing scream will ring out from the candle and a series of lights will illuminate the room, revealing the images of the most horrifying thoughts, fantasies and memories from all consciousness throughout history. Most people cannot handle this event, and will go insane or die instantly. However, if you should somehow manage to survive this, the man in the center of the room will rise slowly and put his hands to your head. You will be forced to look at his face. His face appears young, with the exception of two large cavities where his eyes once where. At this point you must not look away or you will be forever forgotten in time. He will then open your hand and place a small, round object into your right hand. You will be left feeling no pain, but the horrifying images will be burned into your memory for all eternity.

The eye you hold in your hand is Object 5 of 538. The awakening has begun.

Holder of Song
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit "The Holder of Song”. You will be guided to a single door leading to a long winding staircase. It will seem to take you up higher than the building should stand. There will be a door at the top of the stairway that opens into a dim hall.

Heat will wash over you. Proceed down the hall, and at one point it will suddenly get much colder. When this happens, you must stand perfectly still and make no sound. If you hear a baby crying, turn around and run away. The baby's cry will follow you. If you hear it for the rest of your life, you're lucky; when it stops, your first-born child has died.

If there is no cry and the heat returns, proceed to the door at the end of the hall. Open it.

The room will be awash in green light. In the center will be an old woman turning a music box that produces no sound. Both her legs have been severed at the knees. When you speak to her, you must look her in the eyes. She hides a spear fashioned from the bones of her legs, and if you break eye contact, she will impale you and leave you in agony to bleed to death. She will respond to only one question: "What was the song they used to play?"

The old woman will begin singing. The song is in a different language, but the melody is beautiful; serenity will wash over you. You will be presented with the image of children playing and singing, but things will turn grim. The children will begin fighting, then killing, then disembowelling each other with sharp rocks. The image will continue of children spreading death and destruction more horrific than you could ever have dreamt. But still, you will remain calm and peaceful. You will see a naked boy drenched in blood, singing with delight as he runs through a hellish wasteland, pursued by unspeakable monsters. They find him, and mutilate him utterly. Still, the song will continue from his dead lips.

An intense pain will stab at your chest. Your heart will feel like it is about to explode. But still, you must not break eye-contact with the old woman; if you do, an exploding heart would become your happiest dream. If you don't shift your gaze, the pain will cease. The woman will stand up (you will know not how) and place the music box in your hands.

The music box is Object 6 of 538. When its song plays again, they will all come together.

Holder of the Path
In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls himself "The Holder of the Path". The worker will try his best to keep a look of indifference while handing you a key, which he explains belongs to an unused supply closet in the building. If only it were that simple. Upon locating and unlocking the door you will find a narrow and winding road suspended in an endless void, only occasionally disrupted by the massive outlines of things best left unsaid.

To fall off the path is to be thrown out of reality itself. A nightmarish eternity of inconceivable horror awaits anyone who either stumble into the void by his own error, or is dragged off the path by the timeless monstrosities that reside on the outskirts of creation. If you should ever feel as if you are being watched while traveling through this piece of oblivion, the best chance you have is to immediately freeze in place and hold your breath. Continue to do so until either your audience loses interest and moves on or moves in to claim you. If the latter, feel free to scream as hard as you want.

Eventually the path will end at a door. Upon opening it you will find a small, dirt-caked room. Propped up against the far wall will be a heavily emaciated corpse, with what‘s left of its skin long since blackened with necrosis. There will be nothing else unusual about it unless you approach it and ask one question: "How did they acquire guardians?"

If said line is spoken, the “corpse” will begin to stir. A subtle red glow will come from its eye sockets as it lifts its head and begins to whisper the long and macabre history of the Holders. It will speak of unholy pacts and unspeakable atrocities. Within time its tale will touch upon every form of evil known to man or God, and then a few more. Furthermore, if given the title of any Holder, it will reveal its history and the meaning of the Object that it protects.

Well, almost any Holder. You see, it will never go into detail about itself. This is because the ghoul hopes that its visitor will not question why it seems to be lacking an Object. In truth, its piece was somehow sealed inside the creature’s skull, and the ominous light in its eye sockets is actually that of the Object shining through.

That Object is 7 of 538. Its Holder will do anything to keep you away from it.

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